![]() ![]() Click the i icon at the bottom of the screen to make all the tech names show-up regardless of zoom level. ![]() Left clicking a research item will select it, and double–clicking will focus and zoom on it.Holding down the right mouse button will let you rotate around the research screen, and the mouse–wheel zooms in and out.Enter the " Research" menu by hitting its button or pressing R.Now it is time to pick your research topic. Double–clicking (or clicking an object with the middle mouse button) centers ("focuses") the camera on that object.Left clicking on a planet or fleet will select it.Using the mouse wheel (or holding down both mouse buttons and dragging) will zoom in and out.Holding down the right mouse button will allow you to rotate the camera around the object of focus.If you are playing Human, you will notice blue nodelines extending from your colonies - these are your only routes of transportation for now.Your homeworld is highlighted by a five pointed star and your other colonies will be highlighted with your color.As you will quickly learn, SotS is a highly graphical game - you will be able to get loads of information simply by looking at the space around you. The Morrigi really shine with Trade, especially with empires of different races.The Morrigi also get an economic booster early on with several AI tree techs.Having a (fairly expensive) Gravboat ship in your fleet will boost its speed.Not every fleet will travel the same speed.FTL Travel lets the Morrigi travel faster with more ships in the fleet.Their ships are well balanced for combat. Morrigi:( AMoC content) Potentially a slower start. Although they always have the slight chance to pick up tech from successful combat. Zuul are very aggressive but are limited in their tech options.Zuul planets will constantly lose resources at a rate of –10 per turn, however their planets can be bolstered with slaves.The tradeoff is that the node–lines decay with time and use. Like Human FTL Travel but you choose where the nodes go.FTL Travel allows player to create node–line paths between planets using the Rip Bore ship and its larger counterparts.Their ships are fragile, but inexpensive and heavily armed. Zuul: ( BoB content) Potentially a faster start. The Hivers are a bit more difficult to play, as they require a good understanding of the game, how to expand, and lots of forethought and careful planning. Warning It is not recommended that you use the hivers on your first game.You have to travel at STL speed to get these gates to the planets.FTL Travel is through a network of gates in the mission sections of special gateships.Their ships armed to the teeth but very slow. Liir are weak in combat early but their tech advantage makes up for it later.Talented at research, especially BioTechnology.The StutterWarp drive allows for fast deep space travel but the slowdown near planets makes sneaking up on planets useless.FTL Travel is through a StutterWarp drive that gets slower near planets, making them sluggish in combat at first.Their ships are poorly equipped for combat. Their FTL Travel is slower but can go anywhere at the same speed. Tarkas are also a very straight–forward race that might suit you for your first few games.Need to research Hyperlink Communication to send orders to ships that are en–route.FTL Travel is through a hyperdrive in the engine section that travels at a constant speed.Their ships have the best combat balance of all races. Humans are a very straight–forward race that might suit you for your first few games, but their FTL Travel gains it's high speed by limiting your choice of routes through the galaxy.This can cause problems as there may be very indirect paths to physically close planets, or even no paths at all, forcing you to travel STL.FTL Travel is through a node drive that travels extremely fast down pre–existing paths between planets.Their ships are adequately equipped for combat. The only way to defeat an Omega ship is to completely destroy every part of it, down to its Aspects.If you're unsure of the pros and cons or any other details that come with playing a specific race, the wiki has an in–depth tactics section including a gameplay section on each race. These ships split from the wrecks of larger Omega ships when they're destroyed. Unlike the other fighters in the game, they come in four variants with vastly different roles, do not require a carrier to dock and cannot be recovered in any way. The Aspect is an Omega fighter-sized vessel. Makes me wish I was back in the TriPad division." Ruined three spectrometers just to get bad data, and now the finance department is on my case. And then what good are they? Just a mass of fractal slag, popping REM like all get-out. "They're the only little bastards we can reliably recover.
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